An ethnographic exploration of the work and daily life of non-player characters, the digital extras in video games. Their labor loops, activity patterns as well as bugs and malfunctions paint a vivid analogy for work under capitalism.
Storyline
An ethnographic exploration of the work and daily life of non-player characters, the digital extras in video games. Their labor loops, activity patterns as well as bugs and malfunctions paint a vivid analogy for work under capitalism.
Total Refusal, Kunsthaus Graz, Land Steiermark, department 9 - Culture, Europe, Ext. Relations, Bundesministerium für Kunst, Kultur, öffentlichen Dienst und Sport, Werkleitz Gesellschaft, European Media Art Platform, Creative Europe Media